D&D adventures
Aug. 13th, 2023 06:02 pmToday: combat in a rainforest canopy!
50 feet up in trees makes involuntary movement (e.g. shove, thorn whip which pulls 10ft closer) fun
We're discussing what a "fire arm" might be. Clearly it's an arm on fire...!
Zombie t-rex. We're all gonna die.
Or not. Barbarian downs Unstable potion of invulnerability ... constrains all creatures within 5 feet. Which includes the t-rex ;D
We finally got chest open. Medzo's crossbow :o My ranger is very 😍 about this...
Info below cut, but the tl;dr is that a) instead of doing 1d6 damage it does 3d4, and b) if you roll three of the same there's a bonus effect and also extra damage. Crits don't do double damage, but i don't care because it's awesome. (Translating (a) into normal speak: the crossbow I'd been using did between 1-6 points of damage; this does 3-12, with the possibility of up to 18 on an extremely lucky maximum-everything roll)
Medzo's Crossbow
Weapon (crossbow, hand), rare
This crossbow once belonged to a savage gambler. Scoring a critical hit with this magic weapon doesn't double the weapon's damage dice, and when you roll a 1 on an attack roll made with it, the weapon jams and can't be used again until the end of your next turn.
A target hit with a ranged attack from this crossbow takes 3d4 piercing damage, instead of its normal damage. When you hit with an attack using this weapon and roll three of the same number on its damage dice, use the matching number to determine what effect occurs using the table below. When this happens, the target takes an extra 1d6 piercing damage.
Matching Number Effect
1 You can reroll one of the weapon's damage dice, even if it was a matching number. You must use the new roll.
2 The next attack roll made against the target before the end of your next turn has advantage.
3 The target has disadvantage on attack rolls it makes until the end of your next turn.
4 If the target is a hostile creature, 30gp magically appears at your feet.
"Oooh, sorry partner, but it looks like it's snake eyes for you today."
50 feet up in trees makes involuntary movement (e.g. shove, thorn whip which pulls 10ft closer) fun
We're discussing what a "fire arm" might be. Clearly it's an arm on fire...!
Zombie t-rex. We're all gonna die.
Or not. Barbarian downs Unstable potion of invulnerability ... constrains all creatures within 5 feet. Which includes the t-rex ;D
We finally got chest open. Medzo's crossbow :o My ranger is very 😍 about this...
Info below cut, but the tl;dr is that a) instead of doing 1d6 damage it does 3d4, and b) if you roll three of the same there's a bonus effect and also extra damage. Crits don't do double damage, but i don't care because it's awesome. (Translating (a) into normal speak: the crossbow I'd been using did between 1-6 points of damage; this does 3-12, with the possibility of up to 18 on an extremely lucky maximum-everything roll)
Medzo's Crossbow
Weapon (crossbow, hand), rare
This crossbow once belonged to a savage gambler. Scoring a critical hit with this magic weapon doesn't double the weapon's damage dice, and when you roll a 1 on an attack roll made with it, the weapon jams and can't be used again until the end of your next turn.
A target hit with a ranged attack from this crossbow takes 3d4 piercing damage, instead of its normal damage. When you hit with an attack using this weapon and roll three of the same number on its damage dice, use the matching number to determine what effect occurs using the table below. When this happens, the target takes an extra 1d6 piercing damage.
Matching Number Effect
1 You can reroll one of the weapon's damage dice, even if it was a matching number. You must use the new roll.
2 The next attack roll made against the target before the end of your next turn has advantage.
3 The target has disadvantage on attack rolls it makes until the end of your next turn.
4 If the target is a hostile creature, 30gp magically appears at your feet.
"Oooh, sorry partner, but it looks like it's snake eyes for you today."