(no subject)
Nov. 12th, 2023 04:55 pm*dead*
DnD fun:
We get to town, find the local inn, and Gwen (my dwarven warrior), who likes beer of all kinds, orders "the best local option". Dwarven barkeep recommends something for her. Another party member gets the same, and other party members follow suit, including a rather twitchy shy ranger who can't hold her liquor but wanted to do the same as the others.
DM then asks for constitution saving throws (reminding us that dwarves get advantage against poison) to see who handles their liquor.
The ranger rolls a 1.
Gwyn rolls a nat 20. (So I didn't need to bother with advantage.)
...sometimes dice just know.
[For non-dnd-ers: the con saving throw is rolling a 20-sided die, then adding any bonuses or penalties related to the character's stats. 13 and above is a pass, 12 and below is a fail. My character has a +6 bonus, meaning I only had to roll 7 or above. Natural 20 means the die roll itself lands on 20.)
DnD fun:
We get to town, find the local inn, and Gwen (my dwarven warrior), who likes beer of all kinds, orders "the best local option". Dwarven barkeep recommends something for her. Another party member gets the same, and other party members follow suit, including a rather twitchy shy ranger who can't hold her liquor but wanted to do the same as the others.
DM then asks for constitution saving throws (reminding us that dwarves get advantage against poison) to see who handles their liquor.
The ranger rolls a 1.
Gwyn rolls a nat 20. (So I didn't need to bother with advantage.)
...sometimes dice just know.
[For non-dnd-ers: the con saving throw is rolling a 20-sided die, then adding any bonuses or penalties related to the character's stats. 13 and above is a pass, 12 and below is a fail. My character has a +6 bonus, meaning I only had to roll 7 or above. Natural 20 means the die roll itself lands on 20.)