Aug. 9th, 2013

ysobel: A face shot of my oldest character from Guild Wars (Guild Wars)
One of the things that frustrates me about GW2 is not being able to rearrange skills.

I find it a lot easier to have some semblance of operation by motor memory. In WOW, with basically infinitely rearrangable skillbars, I could set up each character so that, say, 1 was always a start-attack if relevant (e.g. charge or similar), 4 was always an interrupt, shift-4 was always an AoE, 5 was always my best heal, and so on. So regardless of what character I was playing, I could get some instincts in for what key to hit.

GW2? Not so much.

I mean, yes, 6 is always a heal skill. But the 1-5 skills vary *so freaking much*. And so sometimes I find myself doing a whirling melee attack before I'm in range (because that keypress on a different character gets me to leap into melee range) or using a slow-recharge skill by accident (because on another character it's used more frequently).

I can change the overall keybindings if I wanted to, so that the third skill gets triggered by 2 instead of 3, but those apply to the whole account, not to just the individual character. So I would have to re-edit the keybindings each time I switched characters.

Bah.

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masquerading as a man with a reason

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