WoW ditherings
Jun. 3rd, 2009 12:05 pmMost of my characters are on Feathermoon, but I have scattered others for the purpose of playing with other people. In particular, there is one realm where I have a L56 hunter, mining/engineering, and (because I have altitis) I just created a druid, and I'm trying to figure out professions for the baby druid.
The sensiblest thing would be two gathering professions. Skinning, and then probably herbalism, and just sell what comes out. But there's also skinning/leatherworking, skinning/blacksmithing (which would actually be the idealist supplement in some respects, since my main can get the mats for blacksmithing, and engineering recipes often require leather and/or blacksmithed parts), or even something insane like blacksmithing/tailoring (bagssss) or blacksmithing/enchanting.
(for those who are reading this despite not being familiar with WoW, and therefore are going "huh?" -- you can have two professions. Skinning and mining (and herbalism) are gathering professions; most of the others are production professions, which use raw materials from the gathering professions. Having two gathering professions is the best way to make money. Having two production professions is the best way to *lose* money, since you have to buy the raw materials and it's kind of a money sink.)
Skinning is a nice one to have, because you don't have to go out of your way to collect stuff. Leatherworking is a good complement, and works well for druids; otoh, I do have other skinning/lw (on FM, which doesn't help for these characters, but does mean it might get a bit boring). Blacksmithing would be the best complement to the professions on my main char, except that the thing that a lot of my recipes are stuck on (inlaid mithril cylinder) isn't craftable until 200 blacksmithing, which will take a while, especially given that the new character is as much "ack I'm running out of bank space" as a viable alt.
sigh.
I'm thinking about this too much, aren't I? *wry grin*
The sensiblest thing would be two gathering professions. Skinning, and then probably herbalism, and just sell what comes out. But there's also skinning/leatherworking, skinning/blacksmithing (which would actually be the idealist supplement in some respects, since my main can get the mats for blacksmithing, and engineering recipes often require leather and/or blacksmithed parts), or even something insane like blacksmithing/tailoring (bagssss) or blacksmithing/enchanting.
(for those who are reading this despite not being familiar with WoW, and therefore are going "huh?" -- you can have two professions. Skinning and mining (and herbalism) are gathering professions; most of the others are production professions, which use raw materials from the gathering professions. Having two gathering professions is the best way to make money. Having two production professions is the best way to *lose* money, since you have to buy the raw materials and it's kind of a money sink.)
Skinning is a nice one to have, because you don't have to go out of your way to collect stuff. Leatherworking is a good complement, and works well for druids; otoh, I do have other skinning/lw (on FM, which doesn't help for these characters, but does mean it might get a bit boring). Blacksmithing would be the best complement to the professions on my main char, except that the thing that a lot of my recipes are stuck on (inlaid mithril cylinder) isn't craftable until 200 blacksmithing, which will take a while, especially given that the new character is as much "ack I'm running out of bank space" as a viable alt.
sigh.
I'm thinking about this too much, aren't I? *wry grin*
no subject
Date: 2009-06-03 08:08 pm (UTC)no subject
Date: 2009-06-03 09:08 pm (UTC)no subject
Date: 2009-06-04 03:44 am (UTC)mmmmmm. It makes me want to roll another druid just so I can stare at how pretty it is.