(no subject)
Dec. 7th, 2025 04:41 pmWe're on the final boss fight of the campaign. Said boss is hovering over a deep pit -- bad for melee, unless they have some form of flight.
My character rolls the highest initiative.
She is a L20 owlin monk. She has flight. She also has a) 70 feet of movement per turn, and b) magic items (and a feat) that gives extra damage for distance moved in a straight line just before the attack. Oh, and a potion that does bonus
First roll hit a nat 20.
Rolling 20 means damage dice are doubled; if you would normally do 2d6, on a crit you roll 4d6. Between the damage roll (doubled), the extra monk ability I always like to throw in (also doubled, plus poison for a round), and the bonus damage for straight lines (doubled), I did 119 points of damage.
I also have a feat that says if I get a critical hit, all attacks against that creature have advantage until my next turn.
So... a pretty good start.
I love this character.
(...I got a crit the next turn too.)
My character rolls the highest initiative.
She is a L20 owlin monk. She has flight. She also has a) 70 feet of movement per turn, and b) magic items (and a feat) that gives extra damage for distance moved in a straight line just before the attack. Oh, and a potion that does bonus
First roll hit a nat 20.
Rolling 20 means damage dice are doubled; if you would normally do 2d6, on a crit you roll 4d6. Between the damage roll (doubled), the extra monk ability I always like to throw in (also doubled, plus poison for a round), and the bonus damage for straight lines (doubled), I did 119 points of damage.
I also have a feat that says if I get a critical hit, all attacks against that creature have advantage until my next turn.
So... a pretty good start.
I love this character.
(...I got a crit the next turn too.)