wow grumblings
Dec. 17th, 2009 02:16 pmWorld of Warcraft is by its very nature a group game; and yet it is possible to play a lot of the non-max-level game solo. You can't do everything, but you can go in and kill shit and not have to deal with people.
Once you get to max level, though, a lot of the fun stuff can only be done in group settings. Which not only requires interaction with other people, but requires a completely different play style.
I have totally fallen in love with playing my shaman (and wish for a number of reasons that she'd been the one I leveled first). She's specced Enhancement, which is for one thing primarily melee (which I seem to gravitate towards, as opposed to spellcasting) and for another thing completely awesome; between Stormstrike, Maelstrom Weapon, and the Spirit Wolves, I just get way too much glee out of playing.
It is perhaps worth noting that these are all fairly high in the Enh talent tree. Stormstrike you can't get until at least level 40 (or 41 if you go for dual wielding first). Feral Spirit, which is the one withpuppies spirit wolves, is the 51-point talent, so not available until level 60, and Maelstrom Weapon is only the tier before.
It is also worth noting that these are the sort of abilities that are awesome for solo play. Not so awesome for group play.
Further, there is the thing where shamans can heal, particularly if Resto-specced. You can have two specs -- for shamans, this is often one for healing and one for doing damage, and the active one depends on the makeup of the current party -- but healing is, of course, a spellcasting profession. (Of course, I mean, hitting people over the head to cure them *sounds* fun, but...)
And theoretically, there's no reason why I couldn't be Enh+Resto. Do the fun stuff for damage times, and healing stuff for healing times. But it's utterly ridiculous. Doing that would mean maintaining two different gear sets, one for melee stuff and one for healing/spellcasting stuff, which is annoying and time consuming and expensive. And after all, shamans have a perfectly good spellcasting dps option (Ele), and it makes way more sense to maintain gear that works for both damage and healing.
... except that the shamaning bits that I fell in love with are all in the Enhancement tree.
If I go Ele/resto, I lose that. It'll be like playing a completely different character. One I don't know how to play, and one that may not be any fun.
Sigh.
(okay, yes, I know I don't have to worry about that for another nine levels, and even then, if I thoroughly hate ele I can switch back to enh. but.)
Once you get to max level, though, a lot of the fun stuff can only be done in group settings. Which not only requires interaction with other people, but requires a completely different play style.
I have totally fallen in love with playing my shaman (and wish for a number of reasons that she'd been the one I leveled first). She's specced Enhancement, which is for one thing primarily melee (which I seem to gravitate towards, as opposed to spellcasting) and for another thing completely awesome; between Stormstrike, Maelstrom Weapon, and the Spirit Wolves, I just get way too much glee out of playing.
It is perhaps worth noting that these are all fairly high in the Enh talent tree. Stormstrike you can't get until at least level 40 (or 41 if you go for dual wielding first). Feral Spirit, which is the one with
It is also worth noting that these are the sort of abilities that are awesome for solo play. Not so awesome for group play.
Further, there is the thing where shamans can heal, particularly if Resto-specced. You can have two specs -- for shamans, this is often one for healing and one for doing damage, and the active one depends on the makeup of the current party -- but healing is, of course, a spellcasting profession. (Of course, I mean, hitting people over the head to cure them *sounds* fun, but...)
And theoretically, there's no reason why I couldn't be Enh+Resto. Do the fun stuff for damage times, and healing stuff for healing times. But it's utterly ridiculous. Doing that would mean maintaining two different gear sets, one for melee stuff and one for healing/spellcasting stuff, which is annoying and time consuming and expensive. And after all, shamans have a perfectly good spellcasting dps option (Ele), and it makes way more sense to maintain gear that works for both damage and healing.
... except that the shamaning bits that I fell in love with are all in the Enhancement tree.
If I go Ele/resto, I lose that. It'll be like playing a completely different character. One I don't know how to play, and one that may not be any fun.
Sigh.
(okay, yes, I know I don't have to worry about that for another nine levels, and even then, if I thoroughly hate ele I can switch back to enh. but.)
no subject
Date: 2009-12-17 10:32 pm (UTC)no subject
Date: 2009-12-17 11:59 pm (UTC)Then again, the irony of wanting to stay enh is that the reason I got frustrated with my first 80, a rogue, was that she was (squishy) melee dps, and the only thing that's changing really is the squishiness level. I wanted to be able to do ranged dps. Which is still possible with enh, but it's mainly built around melee.
I'm pondering dual-speccing enh and ele so that I can play around a bit with ele before I get to 80 without losing enh fun (and then respeccing whichever one I don't choose to continue with), but there's a part of me that says I'd be better off saving up for epic flight and then doing dual-spec stuff after. >_>
</babble>
no subject
Date: 2009-12-18 12:19 am (UTC)Your note about squishiness sounds familiar -- for the longest time, that was what I liked best about healing as a resto shammy, the fact that I wasn't squishy at all (as compared to my priest). Of course, I've recently been healing with my priest again, and the squishiness is a non-issue. ^_^
Woooo, epic flappy! Man, they're nice. :D
no subject
Date: 2009-12-18 12:39 am (UTC)Re squishiness: there's a reason why my priest is still only 26. ;) (Well, several reasons, one being "too many alts I want to level".) But squishiness is a big problem when one plays solo a lot, and I think the only reason I made it on my rogue was because of stealth/vanish.
(and I am still wtfing at myself for having my shaman be a tailor; I think my reasoning at the time was something like "hey, bags!", but it's kind of ridiculous having a mail-wearing cloth-crafter.)
Woooo, epic flappy! Man, they're nice. :D
Yusss. :D Especially since I have an 80, so was able to get tome of CWF. Flying in early Northrend questing areas feels kind of cheating, but it also means epic flight is actually relevant. Normal flight is so *slow*...